Freeslot
S_AHZTREE2
MT_AHZTREE2
SPR_OTRE

State S_AHZTREE2
SpriteName = OTRE
SpriteFrame = A
Duration = -1

Object MT_AHZTREE2
MapThingNum = 3002
SpawnState = S_AHZTREE2
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name AHZ Orange Tree
#$Sprite OTREA0